Saturday, 29 March 2014

for pacd200


to become a concept artist in the films and game industry. You need to know the industry and what part you fit in the process. which is pre-production.

there isn't a typical route to become a concept artist some people start as graphic designers, illustrates, special or visual effects or animators then they make the transition to a concept artist. You will need these essential skills and knowledge of Photoshop or painter, they must also be conversant with the film directer or the game lead directer, and to be able to create what they are visualizing if working in a professional company you need to be professional like any other job, your work need to be excellent. along with your communication skills.

i have made an online blog and a deviantart page to advertise my work i'm getting more views with every design i post. there is a website called conceptart.org which only focuses on digital art (concept/illustrations). which i will sign up soon i still want to build more work up before i sign up.

you need to draw incessantly, learn the anatomy and prospective. they say to draw 2-4 hours a day more drawing you do better you will become. its handy to be good at everything such as character, environments, weapons and that but usually artist have a specialty. i want to specialties in characters so i need to create a portfolio of your best work. a good sketchbook as being an artist, not just things that you have copied but with you own ideas

jobs for a concept artist is very small, but I was watching FZD with feng zhu a extremely well know concept artist and he said concept artist know where the jobs are.

it is good to try and get a internship in animation because it shows the entire processes in games.
be amazing as a concept artist also have some skills in other fields like animation level design and so on it helps not just to be able to do one thing.

team work is massively important, they are in a team all the time.

when producing some concepts ask questions about the design so for exams what should it look like why is that there, what is it made of, sizes colous. another things that is very important is to have a visual library of reference images you need to be about to draw from life to make something fake other wise people wont be able to relate to the object. get a good book collection of  artist that inspire you. follow your favorite artist and look at their work the composition the style, colouse and ideas they use.

reading is a good idea to get your imagination going.

experience is what compernay always requires they say usually 5 years give or take it is extremely stressful to produce a new idea.






    




you have to advertise your self, be prepared to do things you aren't keen on designing


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